Process: 3D Human Male

Since the practicing has resumed, I am now moving onto a human form. This will be basic male blank that can be adjusted for a variety of characters. I’ll be using the edge extrusion method to build the topology. It will be some time before I start using sculpting programs. My first models relied only on bump maps and topology, so I do a lot of work before I start adding the textures in sculpting applications.I’ll be refining along the way, but since I have no specific character in mind, this guy will be as generic as possible.

All models in Silo (I know it’s old, but it’s a fast load and has the modeling tools I need).

Basic Head (382 Faces)
Basic Head (382 Faces)
Head and Cowl (765 Faces)
Head and Cowl (765 Faces)
Arms, Torso, Improved Topology (1700 Faces)
Arms, Torso, Improved Topology (1700 Faces)
Legs, Improved Topology (2214 Faces)
Legs, Improved Topology (2214 Faces)
Hands and Feet (Very Rough, 3152 Faces)
Hands and Feet (Very Rough, 3152 Faces)