Since the practicing has resumed, I am now moving onto a human form. This will be basic male blank that can be adjusted for a variety of characters. I’ll be using the edge extrusion method to build the topology. It will be some time before I start using sculpting programs. My first models relied only on bump maps and topology, so I do a lot of work before I start adding the textures in sculpting applications.I’ll be refining along the way, but since I have no specific character in mind, this guy will be as generic as possible.
All models in Silo (I know it’s old, but it’s a fast load and has the modeling tools I need).