This evening sees the start of a holiday week. In theory, I should have access to the resources and the chance to get a lot of work done. I’ll be doing sculpture in preparation for only a few more casting pours left this year.
I’ll also be working on CG art which will be outlined in a parallel post.
The concept behind this piece is to combine the historical meaning and importance of the several Kouros statues from ancient Greece and building a digital version which reflects idealized man through the lens of digital character creation. The proof of concept was originally going to be about 24″, but I have been encouraged to map out the 6’+ piece instead.
Technically, I chose triangles for the faces because they were a bit more interesting visually. I modeled the piece in Silo and saved it out to Pepakura, an application that allows me to create a paper version of the piece based on faces. I’ll be assembling the piece this week and then possibly making a decision on what will be cast (in Al or Br) before the end of the year. I’m still experimenting on how to keep the things standing under its own weight. I’m using shellac right now, but we may also use a diluted varnish or resin (?).
Digital Mosaic Mask
Using the same technique as the Digital Kouros, I created a small mask. In hindsight, I should have used fewer faces. The very small ones in the corner of the mouth and nose are near impossible to work with. This piece also uses quads instead of the previous triangle format. After paper assembly, I have been spraying thin coats of shellac to harden the structure and get it ready to create a mold. I want the final form to have all of the faces (referencing ancient mosaic masks), there will be no smoothing to create a realistic face.